
Natasha Mangan's Portfolio
Passion. Creativity. Hard Work.
Smell
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Comet
The star in the centre of the comets' solar system dies and sends the comet flying into a dark cave. The comet tries to make this solar system alive again by finding and gaining new companions, each companion gives life to world.
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Comet is a single player game where the player plays as a lone comet in an open universe.
High Concept
Comet is a 3rd person exploration game, where you immerse yourself in a lonely but beautiful world.
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The Soundtrack of the game is immersive, it evolves with the comet as you as the player gain more companions within the universe.
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Player's Role
The player's role is to collect crystals and to find companions. As lone comet you have to try to make new friends and make this solar system alive again.
Player's Goal
The player's goal is to collect crystals and sing to other comets, if you are in tune with their song, they become your friend and bring some life back to star. Once all companions are together, the player goes to the star and sings the star's beat, to save the world.
Mechanics
The game was designed to use motion control as it's primary mechanic.
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Move - Control the comet up, down, left and right.
Accelerate - Increase the speed the comet is moving.
Break - Reduce the speed of the comet, can get to a full stop.
Emit a sound - Send away a sound and particles to match with other companions, i.e Sing your Song!
Dash - Break breakable obstacles to collect more crystals, and to save companions that are stuck.
Immersive and Dynamic Music - The music in the game changes with the collection of Companions, each companion has an instrument which has been removed from the main song, once companion is "collected" their instrument is re-added to the music.
Tools and Code Specification
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Unreal Engine 4
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C++
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Visual Studio 2019
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Git Version Control
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My Role
As a game designer, I was involved with the whole design process of the game and did Level Design for the team. As a programmer I coded the UI, Controls, Music Control, Gameplay Sequencing and the Planets. As Music and Sound Designer, I composed the Soundtrack of the game, and the Songs needed to sing for The Companions and Star. I was also responsible for the trailers of the game.