

Natasha Mangan's Portfolio
Passion. Creativity. Hard Work.
Projects
Throne of Evil
Game, Programmer and Music Designer
Throne of Evil was a student game project where we were tasked with creating, designing and building an arcade game. This game was then submitted and displayed at the Gotland Game Conference 2018, with the game's unique voice control mechanics, it made an impact on the event and the people viewing and or playing the game.
Comet
Design, Programmer, Music and Sound Design
Comet was a student project where we were tasked with creating a vertical slice of a game. This game was submitted and displayed at the Gotland Game Conference 2019. The low poly art style and great music design created a calm, relaxing environment.
Pacman
Design and Programming
As a student studying game programming, I came across the course Game Engine Architecture. Within this course we as students were meant to learn how to code a game engine from scratch in SDL, and use this as base to create a clone of an old 2D arcade game. I chose the game Pacman, due to it's interesting Artificial Intelligence rules.
Prototypes
Design, Programming, Research and Music
Since the beginning, prototyping has become the most useful tool I have come across as a designer and researcher. The prototypes which stood out throughout my education are collected in this section.

Music and Sound
Music and Sound Design
For the past several years, I have been composing Music and Sounds for games, simulations, applications and videos. This collection has the top featured music and sound effects I have created.
Programming Tools
Programming
As a programmer, I find that I reuse useful code in many projects. The goal of the tools is to make is easier for me to find my work and implement it in different scenarios.
Empathetic Puzzler
Design, Programming and Research
The purpose of this game project is to design a game that not only meets the requirements of a Student Union, but also serves to bring relative strangers together across pre-existing social cliques or barriers, allowing them to form long lasting bonds. The project argues that most issues identified by the client can be solved through the application of empathy and putting yourself in each others’ shoes, and as such this project will seek to highlight this through a game experience featuring mechanics that emphasize cooperation.
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Other Game Projects
Programming, Game Design and Creativity
As a game developer I have completed a multitude of game projects over the years. This is a short collection of games presented in game jams and similar student projects.